Zoe's Space
Monday, 18 August 2014
Meeting: Smooth and Rough
My site is a meeting place of smooth and rough, this involves not only textures but also people. From smooth clean and organised boatsheds with white walls and well-groomed 'preppy' owners, to the rough bumpy textured and graffiti ridden concrete above, filled with loitering rebellious and messy skaters. The skaters don't need a skatepark, they simply need an environment, one that I have tried to design with multi-functioning architecture and objects which they can use to their advantage.
Indigo Rendering
My first try at rendering my site worked well, apart from the skater figures which come out weirdly blotchy for some reason.
My second attempt at rendering my site worked better, I got rid of the skateboarders and photoshopped one in instead, or just kept them out of it altogether.
Sunday, 17 August 2014
Photoshop
Front Elevation
Back Elevation
Plan
Site Plan
Section
Using these plans from my site on SketchUp I put each of my plan/section/elevation/perspective drawings into context by using smooth and rough textures which re-inforce my meeting. I put emphasis on the contrast between the two words;
- smooth represented by whites, pastels and light colours with flowing water colour that also represents the sea and the persona of a 'snobby/preppy/smooth rich sailor'.
- rough represented by dark colours, bumpy textures and grunge overlay effect of graffiti. I also incorporated skaters into the scene, dressed in baggy rough clothing and dark colours.
Front and Back Elevation
Perspective
Plan
Section
Close Up Perspective
Close Up Perspective
CryEngine
Screenshots from my CryEngine process
Playing with the time of day settings
CryEngine Video
When filming this, I tried to portray the experience from a skaters point of view. I did this by:
- speeding up going up or down the stairs to give effect of skating up/down the stairs
- getting as close to objects as possible to give effect of being on top/above object doing tricks flips on it etc
- getting on top of the roof to give effect of using roof as ramps
- adding skating sound effects to add even more realism to 'skating experience'
Sketch Up
These are screenshots from my final SketchUp model.
When designing this I concentrated on having a clear contrast between the smooth boatsheds and the rough concrete/roof/objects above it. The objects such as the park bench and trash can are primarily for public pedestrian use, but the skaters have interpreted the objects in a different way, and use them to skate on and perform tricks on.
SketchUp Video:
When creating scenes for this video I wanted to put emphasis on the skaters and the rough textures and objects they are using to skate on. To show this I created scenes in SketchUp that paused on each skater as well as focussing on the objects they were performing tricks on.
I also added the sound effects of someone skating so that the feeling for the overall skate experience could be made more realistic.
Drawn Plans
Quick sketches planning how I want my site layout to work, taking in to consideration objects/architecture that I could use as part of the site that would work as an advantage to skaters. Also thinking of the meeting between rough and smooth textures, such as concrete/brick/metal with water/paint/skin/wood.
Plan:
Perspective:
Plan:
Elevation:
Perspective:
Section:
Close up: Using objects to skate on
Thursday, 14 August 2014
Skater Interaction with Public
The meeting between smooth and rough can be characterized in several different ways. Not only will I portray the physical meeting of different smooth/rough textures in my site, but also the emotional meeting between smooth/rough personalities. I have researched a lot about skater interaction with general public and property owners, and can see that there is a lot of tension between the two different personalities.
Research:
Many people will pass through cities and street-scapes,
but only skateboarders can communicate with the architecture through actions
(such as leaving scratched off paint marks or metal scuffs on popular skating
areas). The activity can provide great enjoyment to the skaters, however it
also provides great frustration to management and general public who like to
view their city tidy, clean and smooth.
Some members of the public view skateboarding as urban
entertainment and providing passing surveillance, however the activity often
causes a conflict for space (with pedestrians, with property owners etc.),
which explains attempts to ban the activity in certain places.
Attempts to ban skaters using certain properties or skating in certain areas
The youth involved in skateboarding
negotiate their claim on specific spaces in groups. The colonizing of public
spaces for skateboarding does not remain free of conflict. Groups of skaters
are continuously putting public spaces into and out of use. In a sense,
skateboarders can be considered the ‘nomads’ of the city. Their ‘traveling in packs’
results in a map of skate locations which is constantly changing.
“…you see a post and you think, wow, I can
ollie over that and then if I ride this way I can boardslided or do a noseslide
over that bench. You can do it backside or frontside. There are a thousand ways
to approach an object…” - Local Amsterdam skater
They are the subject of amusement but also
the source of some annoyance. The way in
which skaters use the city is essentially different from that of the rest of
its inhabitants and visitors. Their ‘cool’ attitude and ingenius acrobatics
catch the eye and form a new kind of urban entertainment. However the
alternative use of space also leads to conflict in a number of ways. In busy
commercial areas of the city, skaters clash with pedestrians and other modes of
transport. The local government occasionally provides suitable facilities, but
for skaters, the city itself remains the ultimate paradise.
The urban character of skating seems to
express itself in the temporary colonizing of public spaces and routes.
Resources:
"Skateboarders exploring urban public spaces" Journal of Housing & the Built Environment
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